Be familiar with Java.

 

1        Variable and Operator

2        Control Statement

3        Oops Concept

4        Collections

5        Exceptions and Others 

1        Variable and Operator 

a variable is a named container that stores data that can be manipulated and used in a program and managing different types of data, such as numbers, text, and objects. They serve several important purposes in Java and other programming languages: 

    Storage: Variables allow you to store data in memory. This data can be numbers, characters, objects, or any other data type supported by Java. 

    Manipulation: You can perform operations on the data stored in variables.

For example, you can add, subtract, multiply, and divide numbers, concatenate strings, and perform various other computations. 

    Referencing: Variables provide a way to reference and access data.

You can use the variable name to retrieve and modify the data it holds. 

    Control flow: Variables are essential for controlling the flow of a program.

 They are used in conditional statements (if-else), loops (for, while), and other control structures to make decisions and perform actions based on the data they hold.

    Organization: Variables help organize and structure your code. They give names to pieces of data, making your code more readable and self-explanatory.

 In Java, variables are declared with a specific data type, and they can be categorized into the following types: 

 Primitive Data Types: These are the basic data types provided by Java, and they store simple values. Examples include int, double, char, and boolean.

 java 

int age = 30;

double price = 19.99;

char grade = 'A';

boolean isJavaFun = true; 

    Reference Data Types: These variables store references to objects.

Examples include class instances, arrays, and interfaces. Reference variables do not store the actual object but rather a reference to where the object is stored in memory. 

java  String name = "Alice";

List<String> namesList = new ArrayList<>(); 

    Arrays: Arrays are a special type of variable used to store multiple values of the same data type in a structured way. 

java    int[] numbers = {1, 2, 3, 4, 5}; 

    Custom Objects: You can create your own custom classes and use objects of those classes as variables to store more complex data. 

java   class Person {

    String name;

    int age;

Person person1 = new Person();

person1.name = "Bob";

person1.age = 25; 

Variables in Java must be declared before they can be used, and

 they have a scope that determines where in the program they can be accessed.

Proper use of variables is essential for writing maintainable and efficient Java code. 

Java Variables




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In programming, an operator is a symbol or a keyword that represents an operation or action to manipulate and process data in various ways, depending on the programming language.

They allow you to build complex algorithms, make decisions, and manipulate data. By using operators effectively, you can create efficient and powerful code that accomplishes various tasks, from simple calculations to complex data processing and decision-making. 

Here is a list of common operators used in programming:

     Arithmetic Operators:

        + (Addition)

        - (Subtraction)

        * (Multiplication)

        / (Division)

        % (Modulus - remainder after division)

     Comparison Operators:

        == (Equal to)

        != (Not equal to)

        < (Less than)

        > (Greater than)

        <= (Less than or equal to)

        >= (Greater than or equal to) 

    Logical Operators:

        && (Logical AND)

        || (Logical OR)

        ! (Logical NOT) 

    Assignment Operators:

        = (Assignment)

        += (Add and assign)

        -= (Subtract and assign)

        *= (Multiply and assign)

        /= (Divide and assign)

        %= (Modulus and assign) 

    Increment and Decrement Operators:

        ++ (Increment by 1)

        -- (Decrement by 1) 

    Conditional (Ternary) Operator:   ? : (Ternary conditional operator for conditional assignment) 

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2 Control Statement 

In Java, control statements are constructs that enable you to control the flow of a program's execution. They allow you to make decisions, repeat actions, and manage the order in which statements are executed. Control statements are fundamental to writing dynamic and responsive programs. Here are the main types of control statements in Java and their purposes: 

    Conditional Statements:

if Statement: The if statement is used to execute a block of code if a specified condition is true. You can also use else and else if clauses to handle alternative conditions. 

java   if (condition) {   // Code to execute if condition is true

} else if (anotherCondition) {    // Code to execute if anotherCondition is true

} else {    // Code to execute if neither condition is true} 

Switch Statement: The switch statement is used for multi-way branching. It tests an expression against multiple case values and executes code based on the first matching case. It is an alternative to long chains of if-else statements.

java   switch (expression) {

    case value1:        // Code to execute if expression matches value1        break;

    case value2:        // Code to execute if expression matches value2        break;

    default:        // Code to execute if no cases match}

 Looping Statements:

     for Loop: The for loop is used to execute a block of code a specific number of times. It typically includes an initialization, a condition, and an increment/decrement operation. 

java   for (initialization; condition; increment/decrement) {

    // Code to execute repeatedly as long as the condition is true

    while Loop: The while loop is used to repeatedly execute a block of code as long as a specified condition is true. 

java    while (condition) {    // Code to execute repeatedly as long as the condition is true} 

    do-while Loop: The do-while loop is similar to the while loop but ensures that the block of code is executed at least once before checking the condition.

java do {    // Code to execute at least once and then repeatedly as long as the condition is true

} while (condition); 

Branching Statements: 

    break Statement: The break statement is used to exit a loop prematurely or to terminate the execution of a switch statement. 

java   for (int i = 0; i < 10; i++) {

    if (i == 5) {        break; // Exit the loop when i is 5    }

   Continue Statement: The continue statement is used to skip the current iteration of a loop and continue with the next iteration. 

    for (int i = 0; i < 10; i++) {        if (i == 5) 

{continue; // Skip the rest of the loop's body and continue to the next iteration }

    } 

Control statements are essential for creating programs that can adapt to different situations, make decisions based on input, and perform repetitive tasks efficiently. They enable you to control the flow of execution, which is crucial for building versatile and functional software.

Java If...Else (Conditions)



Java Switch



Java Loops


Oops Concept:

1. Classes and Objects: 

In Java, you define a class with attributes (fields) and behaviors (methods), and then create objects based on that class. Here's a simple example of a Car class and its usage:

java

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class Car {

    String make;

    String model;

    int year; 

    void start() {        System.out.println("The car is starting.");

    } 

    void stop() {        System.out.println("The car is stopping.");

    }

public class CarExample {

    public static void main(String[] args) {

        Car myCar = new Car();

        myCar.make = "Toyota";

        myCar.model = "Camry";

        myCar.year = 2020; 

        myCar.start();

        myCar.stop();    }

}

In this example, we define a Car class with fields make, model, and year, as well as methods start() and stop(). We then create an instance of the Car class, set its attributes, and call its methods. 

2. Encapsulation: 

Encapsulation is about restricting direct access to some of an object's components and providing controlled access through methods. In Java, you often use getters and setters for this purpose. Here's how you can encapsulate the Car class: 

java   Copy code

class Car {

    private String make;

    private String model;

    private int year; 

    public void setMake(String make) {        this.make = make;

    } 

    public String getMake() {        

return make;    }     // Similar getters and setters for model and year

}

In this example, we've made the make, model, and year fields private and provided public setter and getter methods to control access to these fields. 

3. Inheritance: 

Inheritance allows you to create a new class that's based on an existing class. Here's an example using inheritance in Java: 

java   Copy code

class Vehicle {

    String type; 

    void move() {

        System.out.println("The vehicle is moving.");    }

class Car extends Vehicle {

    int wheels; 

    void honk() {

        System.out.println("Honk! Honk!");    }

public class InheritanceExample {

    public static void main(String[] args) {

        Car myCar = new Car();

        myCar.type = "Sedan";

        myCar.wheels = 4; 

        myCar.move();

        myCar.honk();    }

}

In this example, the Car class inherits from the Vehicle class, gaining its attributes and methods. It demonstrates the "is-a" relationship where a car is a type of vehicle. 

4. Polymorphism: 

Polymorphism allows objects of different classes to be treated as objects of a common superclass. 

Abstraction and Interfaces are essential object-oriented programming concepts in Java that help in achieving abstraction and defining contracts for classes to follow. Let's explore both concepts with examples: 

Abstraction: 

Abstraction involves simplifying complex reality by modeling classes based on their essential attributes and behaviors while hiding unnecessary details. In Java, you can achieve abstraction using abstract classes. Here's an example of abstraction using an abstract class: 

java

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abstract class Shape {

    abstract double area(); 

    abstract double parameter();}

 class Circle extends Shape {

    private double radius; 

    public Circle(double radius) {

        this.radius = radius;    }

     @Override

    double area() {

        return Math.PI * radius * radius;

    } 

    @Override

    double perimeter() {

        return 2 * Math.PI * radius;    }

class Rectangle extends Shape {

    private double length;

    private double width; 

    public Rectangle(double length, double width) {

        this.length = length;

        this.width = width;    }

     @Override

    double area() {

        return length * width;    }

     @Override

    double perimeter() {

        return 2 * (length + width);    }

public class AbstractionExample {

    public static void main(String[] args) {

        Shape circle = new Circle(5.0);

        Shape rectangle = new Rectangle(4.0, 6.0); 

        System.out.println("Circle Area: " + circle.area());

        System.out.println("Circle Perimeter: " + circle.perimeter()); 

        System.out.println("Rectangle Area: " + rectangle.area());

        System.out.println("Rectangle Perimeter: " + rectangle.perimeter());    }

}

In this example, the Shape class is an abstract class that defines two abstract methods: area() and perimeter(). The Circle and Rectangle classes inherit from Shape and provide concrete implementations for these methods. This abstraction allows you to work with shapes without worrying about their specific details. 

Interface: 

An interface defines a contract that classes must adhere to by implementing its methods. In Java, you create interfaces using the interface keyword. Here's an example of an interface: 

java

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interface Vehicle {

    void start(); 

    void stop();}

 class Car implements Vehicle {

    @Override

    public void start() {

        System.out.println("Car started.");

    } 

    @Override

    public void stop() {

        System.out.println("Car stopped.");    }

class Bicycle implements Vehicle {

    @Override

    public void start() {

        System.out.println("Bicycle started pedaling.");

    } 

    @Override

    public void stop() {

        System.out.println("Bicycle stopped.");    }

public class InterfaceExample {

    public static void main(String[] args) {

        Vehicle car = new Car();

        Vehicle bicycle = new Bicycle(); 

        car.start();

        car.stop(); 

        bicycle.start();

        bicycle.stop();    }

}Method overriding is a way to achieve polymorphism. Here's an example:

 java

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class Animal {

    void makeSound() {

        System.out.println("The animal makes a sound.");    }

class Dog extends Animal {

    @Override

    void makeSound() {

        System.out.println("The dog barks.");    }

class Cat extends Animal {

    @Override

    void makeSound() {

        System.out.println("The cat meows.");    }

public class PolymorphismExample {

    public static void main(String[] args) {

        Animal myDog = new Dog();

        Animal myCat = new Cat(); 

        myDog.makeSound();  // Calls Dog's makeSound method

        myCat.makeSound();  // Calls Cat's makeSound method    }

}

In this example, we have a common Animal class with a makeSound method.

The Dog and Cat classes override this method to provide their specific sound.

 We then create objects of the Dog and Cat classes but refer to them using the common Animal type, demonstrating polymorphism. 

These examples illustrate the core OOP concepts in Java, providing a foundation for building complex and structured software systems.


Java Methods



Java Classes and Objects


Java Modifiers


Java Encapsulation


Java Packages



Java Inheritance



Java Inner Classes



 

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